It is recommended that you start with dwarves with at least some points in the following skills: (You will eventually need to set up a nest box for the bird to lay eggs in.)Īs for dwarves, choosing certain skills will make your life much, much easier starting off. Birds are extremely cheap to bring at embark. And in a pinch, they can both make a tasty snack.įemale birds can also be brought to produce eggs, which are another easy means of acquiring food for your dwarves. However, cats may not be a good choice for beginners due to the risk of a catastrophic catsplosion. The dogs can help you hunt and fight if you train them, and the cats catch vermin that infest your food supply. You also might want to take two or three dogs and a breeding pair of cats. Otherwise you will have to wait for a caravan to show up with one and trade for it, and this could take a long time. Therefore it is critical to bring an anvil if you plan to make a forge. Without anvils, you have the chicken-and-egg problem that you need an anvil to make an anvil. They are also useful for chaining animals up near your entrance as a warning system, but this can also be done without ropes in the latest versions (using the pasture system).īring an anvil to set up your first forge. You could produce your own once you have either metalworking or pig-tail farming and processing set up, but you may want a well before that. You want at least one rope, for making a well. Skip dwarven wine, as that's the very first sort of alcohol you will be producing, from plump helmets, and you will be making a lot of it.įive to ten of each type of seed will be enough to start you off farming, though you may want additional plump helmet spawn.Īs for medical supplies, you can easily make your own crutches and splints, but you may want to bring along a small amount of thread, cloth, and gypsum plaster for stitching up dwarves and making casts as these are more difficult to produce initially. Sixty drinks and forty food should be enough to see you through until you can produce your own, even if you get large waves of immigrants right off the bat. If you don't you should take already made weapons. In order to spend fewer points in this domain you can make your own weapons! It's quite easy, as soon as you know how metalsmithing works. One copper axe, and two copper picks should suffice to start. We will need something to chop down trees though, and something to dig with: picks and a battle axe. Our starting location will have wood, so we don't need to bring a bunch with us. We won't be hit too hard by enemies right off the bat, so we can concentrate on civilian skills and supplies. Since we know certain things about our first site, we can choose our skills and equipment knowing what to expect.
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